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 Post subject: Important Message -- Maplestory Update on Current Issues
PostPosted: Sat Oct 13, 2018 3:21 pm 

Joined: Sat Oct 13, 2018 3:08 pm
Posts: 4
Since a few of you might have experienced, some events started last week that brought unfortunate issues that have contributed to some player frustration, especially relating to the Big Wig Storm Development Potion, Hot Week events and the World Leap Event. We first need to sincerely apologize for the unexpected amount of bugs and other issues which became apparent with these events. We fully admit that this release isn't up to the excellent standards we aim to deliver for our gamers, and we consider this situation very seriously.

It's always our objective to provide you with buy Maplestory mobile mesos the most enjoyable game experience when an update is released, and not be burdened with specialized bugs or in-game item problems. For this end, we'll first be addressing the errors during that week's maintenance on Thursday, November 19, 2015. Details about what has been amended will be published shortly afterwards.

Tunneling services to lower latency going to be unblocked and awknowledged?

Before going into it. Just an example of one of these. Made a few posts previously about this as have others. These solutions are used by gamers for the previous 2 years in Maplestory. They were just blocked this season on May the 22nd which was when major DDOS attacks were occurring and Maple had lots of downtime. When they solved the issues no one managed to connect with these services. Most likely blocked along with everything else.

Since that time, I and others have not made an attempt to contact these services concerning the issue connecting to Global Maplestory, but we also have contacted Nexon about it through service. Both services explained they could no longer connect either even after running multiple tests and trying different things. I've gotten mixed answers from Nexon. I really don't think the first one knew what I was inquiring as he said he'd pass it on to the programmers. I tried again a couple months later and had been met with a different reaction.

Because you can view them seem to believe MS Mesos it is just like any other personal network. VPNs are clearly contrary to the TOS and while W[tfast and Battleping are both personal networks they alone shouldn't be blocked as they are used by thousands of players who suffer from high latency. Battleping also utilizes the users IP address to login before linking through the US server that Nexon will have the ability to see I'd assume.

He also says the game should be playable without these services providing you have a broadband connection which is really not true. Without these solutions the overall gameplay experience isn't smooth. There are noticeable delays in strikes and buffing. Also trying to pull a double flash jump close to immediately is impossible without those solutions.

You do not have to have control over these 3rd party services. You simply need to unblock them. I discovered this also. Because you can see this is fairly recent. I don't know if they're still trying to have it working with the development group but a word on this could be nice.

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