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 Post subject: 6 practices to increase participation in training processes
PostPosted: Tue Jun 06, 2017 6:18 pm 

Joined: Tue Jun 06, 2017 6:13 pm
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You know what the Live Learning and why it is so important in the training process ?, the CEO of Wormhole , Sally Buberman , explains.

Sally Buberman , co-founder and CEO of Wormhole , considers a major challenge in corporate training projects, to have employees and collaborators in an organization connect with a training course or instance, to participate in the process dynamically and Interactive, and then achieve the expected results with an effective application, raising their performance levels and company results. These aspects were confirmed by the CEO of this leading Dissertation Writing Service as well.
So, how to raise the levels of participation of the work teams in the training processes? For Sally Buberman , the best method is through Live Learning , which "proposes a dynamic and interactive learning, in real time, taking advantage of Best of videoconference, social networks, gamification and mobile technologies, to create experiences that focus on content, people and their interactions, focusing on improving results.

These are, according to Sally Buberman , co-founder and CEO of Wormhole ,

• An increasing percentage of our communications, interactions and information search is mobile.
• Cell phones are the devices with the highest rate of social penetration in the market, guaranteeing coverage that other devices can not achieve.
• In the context of new social and labor communication habits, more and more information, services and benefits that make the normal development of our lives are concentrated in the cell phone.
It is not possible to plan an e-learning project without incorporating high levels of mobility and ubiquity. Online training has to be conceived as mobile, in tune with new cultural habits. "

2. Micro learning

"Training processes with extensive contents are part of the past. Today, in order to capture the attention of people in the short time slots available during their daily activities, it is necessary to have training that has learning objects or structured content in Small fragments.The objective is to keep the attention of each member of the work teams so that they can obtain competences or knowledge at the exact moment in which the need arises.

3. Simultaneous information and exchange of experiences in real time

"While it is central that they receive the knowledge at the same time, it is also important that they can then choose personalized learning paths that are appropriate to their needs and possibilities. Therefore, the possibility of recording and then reproducing the training is a functionality If a participant does not attend a session, you can enter the contents of the course and watch the videos of all the meetings held, when available. "

4. Interaction

"It is necessary to incorporate videoconferences, gamification, social networks and mobile technologies, to create experiences that are focused on Content, people and their interactions, putting the focus on improving results. "

5. Customization

"Not all members of a team incorporate knowledge and skills in the same way and in the same time frame.Each person has its own rhythms.The goal is not to provide training, but rather that training is effective and impacts in an appropriate way In the worker and the company.If we do not achieve this, the training efforts will have been in vain. "
6. Incorporating instances of gamification

"The incorporation of playful instances facilitates, enhances and improves the results of training instances. But, as a report by The Company of Thoughts (TCoT ) points out, it is central to building in this framework true Human motivation rather than superficial gameplay mechanics. "The report citesMark Twain 's well-known novel" Tom Sawyer, "which taught us the mantra of gamification: you have to ask yourself what you are trying to accomplish and then build a game In other words, if you want to get something, you have to turn it into a game. "


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 Post subject: Re: 6 practices to increase participation in training processes
PostPosted: Thu Mar 26, 2020 11:09 pm 

Joined: Sat Nov 30, 2019 11:41 pm
Posts: 9440
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